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Things my brain told me to scream into the void.
- Jan 07, 2023 - Rendering like it's 1996 - Bitmap fonts and DOS
- Dec 15, 2022 - Rendering like it's 1996 - Image file loading and blitting
- Dec 11, 2022 - Jitterbugs - Why moving your pixels at sub-pixel precision is hard
- Dec 07, 2022 - Rendering like it's 1996 - Rectangles
- Dec 02, 2022 - Rendering like it's 1996 - Baby's first pixel
- Aug 24, 2021 - tinywars - TypeScript code hot swapping with state retention
- Aug 24, 2021 - tinywars - Infrastructure week
- Aug 13, 2021 - tinywars - WTF, I'm making a game?
- Feb 28, 2021 - Shakyboi - Part 4: Command line driver
- Feb 28, 2021 - Shakyboi - Part 3: Building the class dependency graph
- Feb 24, 2021 - Shakyboi - Part 2: Class lookups, tests, and class file parsing
- Feb 20, 2021 - Shakyboi - Part 1: Of tree shaking and class files
- Jul 12, 2020 - Qak - Of characters, tokens, and streams
- Jun 26, 2020 - Qak - Minimally viable product
- Jun 18, 2020 - Qak - Humble beginnings
- Jul 31, 2018 - Building Wee Lang (3) - Language design
- Jul 21, 2018 - Building Wee Lang (2) - History lessons
- Jul 17, 2018 - Building Wee Lang (1) - Dissecting history
- Jul 06, 2018 - Basis - Reinventing the world
- Jun 24, 2018 - Hello world